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Occidendum
Project Type
Photography
Date
April 2023
A prototype built for a 2D point and click adventure. Set in a mountainous fantasy village, the player must recover there having receiving major wounds from an unknown assailant.
Built-in the Unity engine over three weeks for my second year studying Game design , the prototype explores what using a phone as a controller might feel like, leading to some interesting gameplay when using the combination of the unique hardware found in a phone.
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